State of the Internet - Who’s getting breached?

“The threat posed by distributed denial of service (DDoS) and web application attacks continues to grow each quarter.”

Online gaming has remained the most targeted industry since Q2 2014, consistently being targeted in about 35 percent of DDoS attacks.

China has remained the top source of non-spoofed attack traffic for the past two quarters, and has been among the top three source countries since the very first report was issued in Q3 2011.

At a glance

Compared to Q2 2014

• 132.43 percent increase in total DDoS attacks

• 122.22 percent increase in application layer (Layer 7) DDoS attacks

• 133.66 percent increase in infrastructure layer (Layer 3 & 4) attacks

• 18.99 percent increase in the average attack duration: 20.64 vs. 17.35 hours

• 11.47 percent decrease in average peak bandwidth

• 77.26 percent decrease in average peak volume

• 100 percent increase in attacks > 100 Gbps: 12 vs. 6

Compared to Q1 2015

• 7.13 percent increase in total DDoS attacks

• 17.65 percent increase in application layer (Layer 7) DDoS attacks

• 6.04 percent increase in Infrastructure layer (Layer 3 & 4) attacks

• 16.85 percent decrease in the average attack duration: 20.64 vs. 24.82 hours

• 15.46 increase in average peak bandwidth

• 23.98 percent increase in average peak volume

• 50 percent increase in attacks > 100 Gbps: 12 vs. 8

• As in Q1 2015, China is the quarter's top country producing DDoS attacks

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